

- #Map in l42 with saferoom turning into special full
- #Map in l42 with saferoom turning into special code
Don't try to save someone if you're positive you'll risk getting downed yourself.

If someone is downed in the edge of a fire, try to help them immediately before they die to it.Using this trick while using adrenaline will pick them up slowly, as if you never took it.The benefit of this is that it doesn't matter that the downed teammate is getting hurt from zombies meanwhile If you go idle near a downed teammate, the bot will (usually) target them and help them up.Same goes for killing someone at the end of a level Communicate before killing and defibrillating someone with low health as it may be perceived as trolling at first sight.Otherwise just kill them and use respawn closets Only kill and defibrillate a teammate if the entire team is low on health.Two exceptions are Dark Carnival level 4 and Cold Stream level 2 due the low amount of respawn closets Do not take a defibrillator with you if it's not realism or for the finale, if you can take a kit instead.If you want to save your secondary, grab a different secondary before dying and pick it up again after being defibrillated or respawned.
#Map in l42 with saferoom turning into special full
#Map in l42 with saferoom turning into special code
Sadly their code is super clunky and totally bork.ĭisawar1 - Their Say Event plugin helped me find the correct event to hook to.Jointeam 2 ellisYou can replace ellis with any other survivor They were the first to make a plugin addressing the issue. Set to 0 for consistency: if low health players lose their temp health after resting, why shouldnt high hp players do so too? Its 1 by default, meaning all temporary health is kept. SafeRoomNaps_VeryHealthyTempHealthMultiplierįloat to multiply healthy (those above the saferoomhp value) players' temporary health by. Its zero by default, meaning all temporary health is removed. Enabled by default.įloat to multiply lowhp players' temporary health by. Only used if CanWeUseCustomValue is set to 1. Otherwise uses the "z_respawn_health" value, which is 50 by default. If set to 1, allows you to input your own health value to set lowhp players to. This makes the need to kill one another redundant. My plugin fixes that by healing lowhealth players to 50hp - or the server's "z_respawn_health" value - and resetting their incap counter (times you can be incapped before going black-and-white) before the map transition. In a game that emphasizes teamwork and surviving together, this is pretty jarring and immersion-breaking. In hard coop gamemodes, a popular strategy is to kill low health players at the end of each map so that they can respawn with 50health on the next map. The plugin code still executes on versus, but is totally obsolete: code is fired before map transition, but in versus survivors start new rounds on a clean slate with full health.Ī very simple plugin that sets players below 50 permanent hp to 50 hp (configurable) on the next map. Not tested on L4D, but will work if the survivors are considered client team 2.
