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Map in l42 with saferoom turning into special
Map in l42 with saferoom turning into special









map in l42 with saferoom turning into special
  1. #Map in l42 with saferoom turning into special full
  2. #Map in l42 with saferoom turning into special code

Don't try to save someone if you're positive you'll risk getting downed yourself.

map in l42 with saferoom turning into special

If someone is downed in the edge of a fire, try to help them immediately before they die to it.Using this trick while using adrenaline will pick them up slowly, as if you never took it.The benefit of this is that it doesn't matter that the downed teammate is getting hurt from zombies meanwhile If you go idle near a downed teammate, the bot will (usually) target them and help them up.Same goes for killing someone at the end of a level Communicate before killing and defibrillating someone with low health as it may be perceived as trolling at first sight.Otherwise just kill them and use respawn closets Only kill and defibrillate a teammate if the entire team is low on health.Two exceptions are Dark Carnival level 4 and Cold Stream level 2 due the low amount of respawn closets Do not take a defibrillator with you if it's not realism or for the finale, if you can take a kit instead.If you want to save your secondary, grab a different secondary before dying and pick it up again after being defibrillated or respawned.

#Map in l42 with saferoom turning into special full

  • When at the end of a level one or more survivors are below 50 health, you can kill them for a free refill to 50 and sometimes full health (on some levels).
  • You can also stop a bot from healing you by pulling out any healing item.
  • You can stop a bot or teammate from healing you by going idle.
  • You can heal yourself and revive someone at the same time if you press the buttons simultaneously, but beware of this since this has proven to have a chance of giving the player being revived a black screen.
  • Every usable item or weapon inside a saferoom will carry over to the next level
  • If there are extra pills or adrenaline shots at the end of a level, repeatedly press e on them while walking backwards into the saferoom to drag them inside.
  • I've had lots of times where a sudden unlucky event costs you all your fresh new health
  • Do not heal when you're close to the saferoom if not absolutely necessary.
  • Keep 1-2 behind in case someone gets unlucky early in the level
  • Do not exhaust all medkits in the saferoom when your entire team has a medkit.
  • Before a rush event or tank, heal if you're around 40 health and you don't have pills or adrenaline.
  • Use adrenaline when a witch/tank chases you in water.
  • Anyone who isn't under the effects of adrenaline should give the one who's filling the gas cans
  • Use adrenaline when filling up the gas tank on Dead Center and The Passing finales.
  • Use pills and adrenaline before a medkit since they are more plentiful.
  • #Map in l42 with saferoom turning into special code

    Sadly their code is super clunky and totally bork.ĭisawar1 - Their Say Event plugin helped me find the correct event to hook to.Jointeam 2 ellisYou can replace ellis with any other survivor They were the first to make a plugin addressing the issue. Set to 0 for consistency: if low health players lose their temp health after resting, why shouldnt high hp players do so too? Its 1 by default, meaning all temporary health is kept. SafeRoomNaps_VeryHealthyTempHealthMultiplierįloat to multiply healthy (those above the saferoomhp value) players' temporary health by. Its zero by default, meaning all temporary health is removed. Enabled by default.įloat to multiply lowhp players' temporary health by. Only used if CanWeUseCustomValue is set to 1. Otherwise uses the "z_respawn_health" value, which is 50 by default. If set to 1, allows you to input your own health value to set lowhp players to. This makes the need to kill one another redundant. My plugin fixes that by healing lowhealth players to 50hp - or the server's "z_respawn_health" value - and resetting their incap counter (times you can be incapped before going black-and-white) before the map transition. In a game that emphasizes teamwork and surviving together, this is pretty jarring and immersion-breaking. In hard coop gamemodes, a popular strategy is to kill low health players at the end of each map so that they can respawn with 50health on the next map. The plugin code still executes on versus, but is totally obsolete: code is fired before map transition, but in versus survivors start new rounds on a clean slate with full health.Ī very simple plugin that sets players below 50 permanent hp to 50 hp (configurable) on the next map. Not tested on L4D, but will work if the survivors are considered client team 2.











    Map in l42 with saferoom turning into special